Driver Parallel Lines Wii Iso

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Genre: ActionDriving/RacingShooter
Rating: ESRB: M, PEGI: 18+, CERO: Z
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OverviewDriver parallel lines is the fourth game in the Driver video game series. The game features mostly vehicle-based gameplay, with a moderate amount of on-foot sections.

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Driver: Parallel Lines
Developer(s)Reflections Interactive
Publisher(s)Atari, Inc.(PS2 and Xbox)
Ubisoft(PC & Wii)
Director(s)Tanner Harvey
Designer(s)Craig Lawson
Programmer(s)Gary Ushaw
Writer(s)Neil Richards
Maurice Suckling
Composer(s)Marc Canham
Andy Gannon
Ed Scorggie
Platform(s)PlayStation 2, Xbox, Microsoft Windows, Wii
ReleasePlayStation 2
  • NA: 14 March 2006
  • EU: 17 March 2006
  • AU: 30 March 2006
Microsoft Windows & Wii
  • NA: 26 June 2007
  • AU: 28 June 2007
  • EU: 29 June 2007
Genre(s)Racing, third-person shooter, action-adventure

Driver: Parallel Lines is the fourth installment in the Driver video game series. It is a departure from previous titles in the series that focused on multiple cities, as the game takes place in New York City, within the periods of 1978 and 2006. It is also the only title not to involve the undercover cop, John Tanner, but instead focuses on a getaway driver named T.K., who seeks revenge on a gang he worked with during his youth, after they framed him for the murder of a drug lord they held for ransom. Due to the underwhelming performance of Driver 3, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game, while the game is more open-ended than previous titles. It was released in March 2006 on PlayStation 2 and Xbox by Atari, Inc., and on Microsoft Windows[1] and the Wii in June 2007 by Ubisoft.[2]

  • 2Gameplay


In 1978, Terry 'TK' Kidumms, a getaway driver, works for criminals in New York City mainly to help them escape the cops, while maintaining a room at a garage in Hunts Point with his close friend Ray Davies, the garage's mechanic. After helping another hoodlum escape the cops following a holdup, TK returns to the garage to rest. Ray, believing his friend can do more, decides to help him move up in the criminal world by introducing TK to Slink, the owner of a local strip club. Assigning him various jobs to tests his skills, Slink becomes impressed with his successes and eventually introduces him to two close associates - Bishop, a hardened man, and 'The Mexican, an old business partner of Slink. The men assign TK to help assist them in the breakout of Candy, a noted criminal mastermind, from Rikers Island prison.

After Candy's escape, the group introduce TK to their boss Corrigan, a corrupt undercover detective, who reveals that he intends to take over the cocaine business from the city's Colombian cartel gang. Candy devises a plan to capture a prominent Colombian drug lord, Rafael Martinez, and ransom him back to the cartel, using explosives to divert his convoy into an ambush. TK successfully completes the kidnap and recovers the ransom money for Corrigan. Upon receiving the money, Corrigan and the others kill Martinez and betray TK by implicating him for the Colombian's murder. While the gang leave to take over the cocaine trade, TK is imprisoned in Sing Sing prison for 28 years, and makes plans to go after the group upon his release.

In 2006, TK returns to New York and reunites with Ray, learning his friend was betrayed after his incarceration. During his time in prison, TK learns that Corrigan became the city's new Police Commissioner, while the other organisation's members moved into different businesses - Slink moved into the adult industry and drugs manufacturing; Bishop became a drug kingpin; and Candy set up a prostitution ring and drug moving service. Going after the Mexican, whose life took a turn for the worse after the kidnapping, TK kills him and dumps his body for Corrigan to find. Ray then introduces his friend to Maria Cortez, an employee of Candy, and works with her to get close to her boss. During this time, TK pursues both Slink and Bishop, hitting their businesses before killing both men.

When Candy learns that TK is working for Maria, he attempts to use her in order to bait him into a trap. However, TK escapes it, saving Maria and killing Candy. Upon returning to Ray's garage, Corrigan meets with TK and reveals that Ray is working for him. In exchange for clearing up his gambling debts, Ray set up the assassinations of Corrigan's associates to erase all of Corrigan's connections to Martinez's kidnapping and subsequent murder. After murdering Ray, Corrigan flees when Maria arrives to stop him. TK quickly learns from her that she is Martinez's daughter and that she had been working for Candy to track down her father's killer, knowing that TK was set up. Working together, the pair place the bodies of Candy and Slink to be found by the police, before going after Corrigan himself as he flees in a helicopter. Defeated, TK prepares to kill him, but acquiesces to a request by Maria to let her and her people deal with him, leaving with Corrigan while TK walks away.


Driver: Parallel Lines takes place in an entirely open world environment, in which mini-games are now accessed from the in-game world instead of from a menu, while the game also features some new elements that are common with Grand Theft Auto - visible blood when someone is shot, an 'Auto-aim' feature (with manual aim also available), a money system, fully modifiable vehicles (with a test track to test out upgraded vehicles), and environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air). A new felony system is incorporated in Parallel Lines, which can differentiate between personal felony and felony 'attached' to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle, the player can suspend their wanted level by losing the police and entering a 'clean' car, though it can be reactivated if they spend too much time in the sight of a police officer, who will eventually recognize the player as 'wanted'. The same principle applies to out-of-car activities such as weapon use, in which players can holster their weapon in order to lose police attention until spotted committing illegal acts again. For the Wii version, the felony bar is replaced with a 'stars' system, similar to that of Grand Theft Auto, which light up when the player attracts police attention. Like Grand Theft Auto, the game features fictional, yet distinct styles of vehicles based upon real automobiles that were in use within New York between the two periods.

Driver parallel lines

The game was originally intended to include online multiplayer, but this was scrapped when it became apparent to the developers that they could not deliver a strong multiplayer mode[3] and wanted to focus entirely on the single-player portion of the game. The control layout differs slightly from Driv3r in that swimming and jumping abilities were removed from the game, along with a separate control to do 'burnouts'. While this was practical on the pressure-sensitive buttons of the PS2 controller, it meant that if the game was played using a PC keyboard to drive vehicles, most of them would constantly do a burnout when accelerating at low speeds and thus reduce control. The instant replay film director mode of previous Driver games was also removed, with the only available cinematic mode being the fixed-perspective slow-motion 'Thrill Camera'.

The game's appearance changes significantly between 1978 and 2006. Not only does T.K.'s appearance change from his 70's look to a more modern appearance in 2006, so too do the weapons, pedestrians and vehicles. Vehicles stored in the garage from 1978 can be used in the 2006 era and vice versa, while modifications are more expensive in the modern era than in 1978. New York's scenery changes quite significantly in places, with Times Square's lights and commercial posts changing to reflect the era they are in. While the 1978 World Trade Center appears, in 2006 it's a cleared and closed site. In addition, the New York of 1978 has a rather sepia tone to it, whereas in 2006 the sky has been blue-tinted. The game's HUD, which is updated from that of Driv3r featuring a speedometer, a nitrous oxide meter, and an odometer displaying how many miles the player has driven in-game also changes in appearance, from a chrome style to an LED look. While the players can change between eras manually, it can only be done after completing the 32 missions of the story mode and unlocking the 'Era Change' option. While the game completely lacks any kind of weather, it does retain a day-to-night cycle that provides notable atmospheric changes.


The major features of New York's skyline, such as the Empire State Building, are always visible, even from the other boroughs across the river.

The interpretation of New York City in Parallel Lines is not GPS street-accurate like True Crime: New York City's Manhattan. Instead, it's a smaller and condensed version of the city with creative liberties taken that includes all the boroughs except Staten Island, as well as Coney Island and parts of the New Jersey shore. For example, Downtown Brooklyn is present but is not accurate to its real-life counterpart. The total amount of roadways used for the game's versions of Manhattan, Brooklyn, New Jersey, Queens, and The Bronx comes to around 222.5 miles (358.1 km), making the game world larger than the combined total of all three cities (Miami, Nice, and Istanbul) found in Driv3r. The game's New York City is also more 'lifelike' compared to previous games in the series - players can watch vendors sell donuts, hear NPC pedestrians talk rather than simply grunting and screaming, and take part in numerous side jobs such as cab driving and car towing. Several things are notably different in the game compared to that of real-life New York. One example of this is that the New York Police Department is simply renamed and referred to as 'City Police' within the game.

While many of New York City's many landmarks, such as the Statue of Liberty, the Empire State Building, the Chrysler Building, Times Square, Central Park, the Colgate Clock in Jersey City and the Flatiron Building appear in both eras, the World Trade Center is only present in 1978. Players can access the Austin J. Tobin Plaza of the complex during that period, but cannot access it in 2006 as it is closed off by a blue colored wall. Furthermore, despite not being built until the 1980s, the World Financial Center is present in both eras opposite the World Trade Center. All of New York City's major bridges feature within the game, except the Verrazano-Narrows Bridge, the Whitestone Bridge, the Hell Gate Bridge, and the Throgs Neck Bridge, with the player capable of traversing them freely from the start unlike some Grand Theft Auto games. An elevated portion of the New York City Subway that runs from Manhattan to Coney Island is also part of the game world, with trains running on the above ground railway system; the subway system itself is not accessible to the player as a means of transportation.


Review scores
Game InformerN/A6.75/10[8]N/A6.75/10[8]
Nintendo PowerN/AN/A5/10[19]N/A
OXM (US)N/AN/AN/A7/10[21]
PC Gamer (US)76%[22]N/AN/AN/A
Entertainment WeeklyN/AB[23]N/AB[23]
The Sydney Morning HeraldN/A[24]N/A[24]
Aggregate score

The game received 'mixed or average reviews' on all platforms according to video game review aggregatorMetacritic.[26][28][25][27] Praise went towards the story, fixes and improvements over the previous title, but criticism went to the cleavage of some elements in the new formula and the unbalanced difficulty.

IGN gave the PS2 and Xbox versions 7.2 out of 10, praising the return of the series to its roots, and mentioned that 'It's still not perfect, but it's not broken either.'[18]GameSpot gave the same versions 6.5 out of 10 and called it a competent GTA clone, but far from being recommendable.[10]Eurogamer gave the PS2 version 6 out of 10, while stating that 'There's not too much shame in trying to do what GTA does, of course (and at least it's not about bloody gang warfare for once), but while this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent.'[6] gave it a C+ and stated, 'Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.'[29]


Driver: Parallel Lines features a mixed licensed and original songs soundtrack consisting of over 70 songs, ranging from 1970s-era rock and funk to modern alternative rock and rap songs. The songs play while the player is in a vehicle, as if they were on the radio. Notable groups featured on the soundtrack include Funkadelic, Can, Suicide, The Stranglers, War, Iggy Pop, Blondie, David Bowie, Parliament, The Temptations and Average White Band in the 1978 part of the game, and Public Enemy, The Roots, TV on the Radio, The Secret Machines, Kaiser Chiefs, Yeah Yeah Yeahs and LCD Soundsystem in 2006. The 1978 portion of the game also features some modern funk tracks recorded by session musicians especially for the game soundtrack. All music licensing and in-game composition was done by Nimrod Productions.

Also, the Xbox and PlayStation 2 versions have the same soundtrack as the other versions but have a few extra songs. This is most likely due to the PC and Wii versions being released by Ubisoft.

Limited Edition[edit]

A limited edition version of the game was released along with the regular version. The special edition, costing slightly more, includes an extra DVD containing information about the production of Parallel Lines as well as in-game videos and character profiles. Also included with the limited edition is the official soundtrack, including twelve tracks from the game. The PAL version is dubbed 'Collectors Edition', and does not contain the DVD, featuring instead the soundtrack CD and a metal case.

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  1. ^Ubisoft Third Quarter Sales Report, Ubisoft Corporate Website, 23 January 2007
  2. ^Casamassina, Matt (5 February 2007). 'Driver Skids to Wii'. IGN. Retrieved 4 September 2014.
  3. ^Perry, Douglass C. (12 January 2006). 'Driver Parallel Lines: Progress Report'. IGN. Retrieved 4 September 2014.
  4. ^ abEdge staff (April 2006). 'Driver: Parallel Lines (PS2, Xbox)'. Edge (161): 84.
  5. ^ abEGM staff (May 2006). 'Driver: Parallel Lines (PS2, Xbox)'. Electronic Gaming Monthly (203): 94.
  6. ^ abBramwell, Tom (18 March 2006). 'Driver: Parallel Lines (PS2)'. Eurogamer. Retrieved 7 March 2009.
  7. ^Reed, Kristan (25 July 2007). 'Driver Parallel Lines (Wii)'. Eurogamer. Retrieved 4 September 2014.
  8. ^ abHelgeson, Matt (May 2006). 'Driver: Parallel Lines (PS2, Xbox)'. Game Informer (157): 98. Archived from the original on 14 June 2006. Retrieved 4 September 2014.Cite uses deprecated parameter deadurl= (help)
  9. ^Gerstmann, Jeff (15 August 2007). 'Driver: Parallel Lines Review (PC)'. GameSpot. Retrieved 4 September 2014.
  10. ^ abcGerstmann, Jeff (14 March 2006). 'Driver: Parallel Lines Review (PS2, Xbox)'. GameSpot. Retrieved 4 September 2014.
  11. ^Gerstmann, Jeff (1 August 2007). 'Driver: Parallel Lines Review (Wii)'. GameSpot. Retrieved 4 September 2014.
  12. ^ abGuzman, Hector (20 March 2006). 'GameSpy: Driver: Parallel Lines (PS2, Xbox)'. GameSpy. Retrieved 4 September 2014.
  13. ^Steinberg, Steve (13 July 2007). 'GameSpy: Driver: Parallel Lines (Wii)'. GameSpy. Retrieved 4 September 2014.
  14. ^ ab'Driver: Parallel Lines, Review (PS2, Xbox)'. GameTrailers. 24 March 2006. Archived from the original on 11 September 2007. Retrieved 19 April 2016.Cite uses deprecated parameter deadurl= (help)
  15. ^Bedigian, Louis (28 March 2006). 'Driver: Parallel Lines - PS2 - Review'. GameZone. Archived from the original on 1 March 2009. Retrieved 4 September 2014.Cite uses deprecated parameter deadurl= (help)
  16. ^Perry, Douglass C. (15 March 2006). 'Driver: Parallel Lines (Limited Edition)'. IGN. Retrieved 4 September 2014.
  17. ^Bozon, Mark (6 July 2007). 'Driver: Parallel Lines Review (Wii)'. IGN. Retrieved 4 September 2014.
  18. ^ abPerry, Douglass C. (14 March 2006). 'Driver: Parallel Lines (Xbox)'. IGN. Retrieved 4 September 2014.
  19. ^'Driver: Parallel Lines'. Nintendo Power. 219: 86. September 2007.
  20. ^'Driver: Parallel Lines'. Official U.S. PlayStation Magazine: 89. May 2006.
  21. ^'Driver: Parallel Lines'. Official Xbox Magazine: 77. May 2006.
  22. ^'Driver: Parallel Lines'. PC Gamer: 76. November 2007.
  23. ^ abKatz, Paul (13 April 2006). 'Bananas! (Driver: Parallel Lines; PS2, Xbox)'. Entertainment Weekly. Archived from the original on 26 March 2014. Retrieved 4 September 2014.Cite uses deprecated parameter deadurl= (help)
  24. ^ abHill, Jason (6 April 2006). 'Driver Parallel Lines (PS2, Xbox)'. The Sydney Morning Herald. Retrieved 4 September 2014.
  25. ^ ab'Driver: Parallel Lines for PC Reviews'. Metacritic. Retrieved 4 September 2014.
  26. ^ ab'Driver: Parallel Lines for PlayStation 2 Reviews'. Metacritic. Retrieved 4 September 2014.
  27. ^ ab'Driver: Parallel Lines for Wii Reviews'. Metacritic. Retrieved 4 September 2014.
  28. ^ ab'Driver: Parallel Lines for Xbox Reviews'. Metacritic. Retrieved 4 September 2014.
  29. ^Sharkey, Scott (15 March 2006). 'Driver: Parallel Lines'. Archived from the original on 24 May 2011. Retrieved 4 September 2014.Cite uses deprecated parameter dead-url= (help)

External links[edit]

  • Driver: Parallel Lines at MobyGames
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